Saw this game on the AppStore after scouring through the RPGs (surprisingly most off these were clash of clan clones). Normally I am weary of games without reviews, let alone games where it is hard to find any information online. Managed to find a single YouTube video and the game looked interesting. Which brings me to my question, I see in the trailer that the character can be fully armoured. Is the full body armour something that appears later into the game or is it based on the specialised class you join; Paladins, cleric, Wizards, monks etc.
The inventory doesn't make it to clear, since you can see what you have in your inventory and what you have equipped but not what slots you can fill in.
I'm only level 9-10, and have died a dozen times running into what I can only imagine as higher level areas. Makes you pace yourself a bit more, raging through goblins in the sewer only to find myself surrounded by some strong spiders! I actually had quite the shock there.
So far, I'm really enjoying the game. Been at it a couple of hours now. Can become easy to get lost and also keep track of where buildings are. Also keeping track of where a quest giver is located. Currently going through building hunting them down.
Hey! Thanks for the feedback! I'm a single-guy team, so every bit of info I can get is helpful. I do plan on making the game better as time goes on, fixing any bugs of course, but any balance issue or things like the inventory, which can certainly be made better.
There are the Helmets & Shields, which you can purchase and equip (or find via loot). Shield requires the shield skill, but helmets are equipable right from the start. The "Armor" skill will upgrade the look of the character (currently will only update when you change scenes -- another thing I'd like to change!). The look of the character will be the same regardless of class. Currently ,if the game makes enough, I'll be booking a modeler to create new models for the characters so you can choose male or female and each class will have a more unique look.
I designed the game to be something different than what is usually found in the app store. I agree the RPG section is kind of not at all what I consider to be RPG...I don't think Kim Kardashians game or a dog simulator is an RPG personally! I like older games like the ones I grew up on with the SNES and Nintendo. With that, I wanted to have areas where you can walk and, if you're not strong enough, you'll have to run away fast or you'll die. I also didn't want to have lots of hand-holding and directions giving. Most dungeons will start off relatively easy for their level, but end more difficult.
I'm glad you like it so far! If you feel so inclined, leaving a review & a 5 star rating would be super cool The game won't prompt you to do it (that's another thing I hate to see when I play games).
Hey again, thanks the the prompt response time. I'm amazed that this game was created by a single individual. It's better than some of the games the big corporations and indie teams are throwing out. Feels more unique and has exactly what I've been looking for in terms of an RPG.
i'm now level 18 and working on getting that armour class skill built up (A. So I look cool, B. So I don't get one shot killed) rocking some nifty gladiator helmet and spear at the moment (aiming for paladin class as the warp spell sounds useful)
The levels definitely advise caution in the game. Having higher lvl spiders on the same map as the goblins and orcs not to mention the worms and Druids have shown me that just because I can wipe out some monsters doesn't mean I can run through the map with ease. It also makes you careful with currency. I've found it better to spend gold on gear you can sell off than risk losing half of it when exploring. Reminded me of my time playing Sacred where you could wonder into areas you have now business being in.
Learning and remembering where particular individuals are pushes you to explore evey aspect of the maps to make sure you have not missed anyone and also can trick you into going down into harder locations only to find out you need to start running out the dungeon before you get your behind smacked. It's delightfully refreshing and brings back some fond memories of my time playing Neverwinter nights (servers with perma death) or possibly dark souls.
i'll be dropping a rating on the AppStore, hopefully this takes off and can get the financial support it deserves. There are some issues that would be nice to have some tinkering done but as you said, need to get the financial support into the game firstly.
As I tested it over the months (20+ months in development), I found, happily, that depending on the skills and spells you choose and your stats, some areas become easier than others. So a fighter may end up taking a different path through the game than a mage will. And some combinations of spells or skills work better together than others.
From one map to another, basically anytime you see the "Loading" screen, it's changing scenes. There was too much RAM going from one scene to another directly, so I had to add a Loading screen to get rid of some RAM usage before loading more.
The appearance should change only when you get the "Armor" skill (and more for each level). It adds bits of armor/clothing to the character, and isn't to dramatic from one level to the next.
On this topic: We're actively building the new "Barbarian" characters. Not only will there be male & female options, there will be a much greater array of armor/clothing for us to use, which will allow for customization and greater changes for each class. My goal is to have 10 different looks (even if slightly different) for each male and each female (20 total), as well as a selection of faces & skin tones, and maybe even body modifications -- tattoos, scars etc. We'll see how extravagant i go, but the plan should make the visual of the player character much more engaging.
i figured it out! I made my guy white whereas the skin tone on your character was darker and I mistook that for mail >.<
Ah, yes -- some of the default skins have "clothing" painted on them.
When we finally get the updated barbarians, that won't be the case. Skin tones will be chosen with a slider, so you can choose any tone you'd like, and aside from optional tattoos and scars, they'll all look the same otherwise at the start. And there will be male and females, with different faces as well (3 each I think).
Here's a very early WIP of the male character. We're going for AAA quality, hopefully we'll get to do a cinematic trailer with these.