|
Post by Midnight Madness on May 17, 2015 7:23:04 GMT -8
I just finished the quest for the Rogue Dungeon, and I was handed a Paladins Helm, but it never showed up in my collection. Furthermore, I have picked up shiny gems only not to show up when finishing the quest. When I look at the Log Book even though I have handed in about 10 artifacts it shows up as never been done. I did however get coin and exp. This is also true when spider eggs.
Honestly, I give this game 3 of 5 stars. I'm a LVL 44 Pally, and I am getting bored. I don't see any reason to play this game a mage or a wizard now. No, I have finished all the quest, but its the same old - same old. The only difference is that the game throws harder troops at ya as you level up, but the map stays the same, nothing more. Furthermore, I don't understand the drops. I have to wait until a chest 'suddenly' shows up along a path way (which wasn't there an hour ago) and now I can get a really useful item.
There is a lot I like about the game too, I just wish there was more to this game, I.e. a bigger map.
|
|
|
Post by Admin on May 17, 2015 11:32:16 GMT -8
Hey -- the quest items won't show up in your inventory. Shiny Gems & Spider Eggs are considered quest items and, along with the Temple Artifacts, can be returned to people in the Town of Ironport for a reward. Same w/ the other quest items.
Some chests don't appear until you've reached a certain level. What's inside is randomly chosen, usually based on your level. Some key chests have a "bonus" value attached, and will give you an item that is higher than your level would otherwise allow. The prefix/suffix bonus is random, based on the chest itself as well as your luck. Don't forget to check with the shops in the town, the items are replaced every 30 minutes of gameplay, and are also based on your level. The higher your level, the higher the level of items you may buy.
Have you beaten the game? Lvl 44 is getting close, but usually I get to 50-58 before I beat it when I play through.
I think if the map was any bigger it'd become more boring, not less -- because you'd have to walk more to get places. I didn't want to make this game about grinding or walking long distances. So there's a couple paths through the overworld and depending on where you're going one may be faster than the other. The "Warp" spell can help in that regard too, although it really shines when you're about to die and want a quick escape. (In the overworld it'll bring yo to the door of the inn).
I hope players find that a strategy that works in one level won't work in another, and that as you advance through the game the levels aren't just filled with stronger enemies, but the enemies are smarter and the way to defeat them may require a combination of might and magic.
|
|